Aurevann

Data visualisation through gamification

Date

Apr 2020 – May 2020

Type of Work

School project

Design and Illustration

Martin Helliesen Sørdal

Prototype

Click here

My task was to collect statistic data in 24 hours and then present them in a creative way. I chose to leave my apartment and head up to a lake in Lillomarka kalled Aurevann. I collected data like animal spottings, consumed food, camping equipment and fishing stats.
I made a playfull digital presentation to show kids how to use math during a fun camping trip during covid-19.

My first time illustrating on an iPad Pro. Might be my best illustrative work, ever.

Next project

ÆØÅ Display